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Adding New Meshes/Materials/Textures w/o Replacing

Semi-technical area to discuss content modding research and discoveries. Technical information necessary for coding tools should be posted in Technical Research on the Coders board.

Re: Adding New Meshes/Materials/Textures w/o Replacing

Postby princessdemeter » 22 Feb 2014, 04:30

Had to register quick to comment on this.

It's brilliant and works beautifully. I've got four new armor sets in right now :) I do have a favor to ask, though. I was wondering if you'd be willing to put up a .pcc without the Cat6 or Liara armor.

Edit: never mind about the missing CustTextures archive. Found it! :) I'd still like a .pcc without Cat6 and Liara, if you're willing.

Keep up the awesome work! :D
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Re: Adding New Meshes/Materials/Textures w/o Replacing

Postby ashley66444 » 22 Feb 2014, 14:22

princessdemeter wrote:Had to register quick to comment on this.

I was wondering if you'd be willing to put up a .pcc without the Cat6 or Liara armor.

Keep up the awesome work! :D


I'll try to get you one today. :)
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Re: Adding New Meshes/Materials/Textures w/o Replacing

Postby princessdemeter » 22 Feb 2014, 22:18

Thank you so much, Ashley! :) I greatly appreciate it.
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Re: Adding New Meshes/Materials/Textures w/o Replacing

Postby ashley66444 » 23 Feb 2014, 02:35

Sorry it took so long to get this. Had some stuff to do today.

Anyways, try this one. It should just be the 6 new armors with collector armor for all 6.

https://drive.google.com/file/d/0B_jhVg__OIfSbHNQUUh5Q2FqeVE/edit?usp=sharing
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Re: Adding New Meshes/Materials/Textures w/o Replacing

Postby princessdemeter » 23 Feb 2014, 02:58

Thank you once again, Ashley. That works beautifully. :)

For some reason, I couldn't get the Cat6 and Liara armors to cooperate. I even did a full vanilla reinstall, but still kept getting the CustTextures1 error. Odd...

And by all means, take care of real life stuff first! ;) A .pcc file can wait!
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Re: Adding New Meshes/Materials/Textures w/o Replacing

Postby ashley66444 » 24 Feb 2014, 00:48

Tutorial on how to do this with the newest revision. (Does require hex editing)

adding-new-meshes-materials-textures-via-cloning-t1100.html

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Re: Adding New Meshes/Materials/Textures w/o Replacing

Postby Praedor » 13 Mar 2014, 18:49

I've got a question related to this and cloning...

Maleshep, default, has no hair mesh. I would like to mod his default head but add a hair mesh. How would I go about this? IS it possible at this point because the default head has no "hooks" for hair and so I presume there would be some (hex?) edits involved to get his default head to "know" there's a hair mesh and for the game to use it.
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Re: Adding New Meshes/Materials/Textures w/o Replacing

Postby ashley66444 » 14 Mar 2014, 17:04

I'm not sure that would be handled in the cloning or hex editing. I'm not certain but the hair should be rooted via the bones and the default shep should already have those. I'm not sure you would even need to hex edit to get it on there... but I highly doubt cloning would solve it. However, I'm not an expert on hair (yet.) :P
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Re: Adding New Meshes/Materials/Textures w/o Replacing

Postby Bomma72 » 25 Mar 2014, 04:21

Hey I was wondering if this technique could work to add hairstyles to the game?
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Re: Adding New Meshes/Materials/Textures w/o Replacing

Postby ashley66444 » 25 Mar 2014, 14:20

Bomma72 wrote:Hey I was wondering if this technique could work to add hairstyles to the game?


Stay tuned for the next week or two. Currently working on a large collaborative project for a Character Creator Overhaul that adds a bunch of new hair meshes/textures and major tweaks and options to the Character Creator.

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