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Best way to enable a user to customize the mod content

Basic questions on how to achieve certain modding goals with the toolset. Texture and mesh-related questions have their own subforum. Answers not guaranteed.

Re: Best way to enable a user to customize the mod content

Postby CreeperLava » 31 Mar 2016, 21:36

Just to answer to giftfish, I'm pretty sure this mod retextures a bunch of NPC outfits :).
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Re: Best way to enable a user to customize the mod content

Postby ElysiumFic » 31 Mar 2016, 22:12

Oh God yes, that's true. Those are hideous. It would be good to get rid of those, wouldn't it? Too bad I can't do graphics stuff.
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Re: Best way to enable a user to customize the mod content

Postby giftfish » 01 Apr 2016, 01:13

CreeperLava wrote:Just to answer to giftfish, I'm pretty sure this mod retextures a bunch of NPC outfits :).

Thanks, Creeper :D

Those are relatively new; I haven't looked for any in a bit. Taking a quick look at them, they're a pretty mixed bag, unfortunately. A couple look pretty good. Others are a bit lacking in quality, and others yet depart significantly from vanilla which is a bit of a shame.

Man, I'd really love to convince Otte to fix all these, grrr.

Regardless, appreciate the heads up, Creeper. Will be checking them out soon!
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Re: Best way to enable a user to customize the mod content

Postby CreeperLava » 01 Apr 2016, 05:36

We'd need to find a way to bait her into texture modding. Like, send her dozens of close-up pictures of the dresses until she can't bear it anymore and decides to fix it. Obviously would be morally questionable, but it's for the greater good :P.
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Re: Best way to enable a user to customize the mod content

Postby giftfish » 01 Apr 2016, 13:45

CreeperLava wrote:We'd need to find a way to bait her into texture modding. Like, send her dozens of close-up pictures of the dresses until she can't bear it anymore and decides to fix it. Obviously would be morally questionable, but it's for the greater good :P.

This idea I like, muuuhahahaha!
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Re: Best way to enable a user to customize the mod content

Postby ElysiumFic » 01 Apr 2016, 18:13

ElysiumFic wrote:
Kinkojiro wrote:By far the best and most immersive way would be to put them in a Citadel store and people would be able to be peruse and unlock as they choose.


The more I think about this the more I like it. Now I have this idea of putting it all in the kiosk of the guy who sells the blackmarket weapons in the Blue Suns quest, because of course designer human clothing is going to become a scarce commodity with Earth occupied (my day job is as an author, so of course there has to be a story behind it all.)

Now I just have to find a damn tutorial. I'm sure one exists somewhere, I'm just not searching in the right places or with the right queries I guess.


Okay, I give up. IS there a tutorial on this somewhere? Because I can't find it.
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Re: Best way to enable a user to customize the mod content

Postby giftfish » 01 Apr 2016, 19:13

Pretty sure store modding is just a coalesced thing, but I haven't done it myself yet.
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Re: Best way to enable a user to customize the mod content

Postby ElysiumFic » 01 Apr 2016, 19:27

I figured it was mostly coalesced, but I wasn't sure about how to make things display in the store, or doing the plotunlock to show it in the closet after it's purchased.
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Re: Best way to enable a user to customize the mod content

Postby Kinkojiro » 01 Apr 2016, 23:31

So I wrote you a quick tutorial on adding things to the store:

http://me3explorer.freeforums.org/post23060.html#p23060

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Re: Best way to enable a user to customize the mod content

Postby ElysiumFic » 01 Apr 2016, 23:57

Oh, bless you!
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