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Beta 2.0.15 (STABLE v3.0)

Information and links to new stable & beta releases.

Beta 2.0.15 (STABLE v3.0)

Postby SirCxyrtyx » 26 Sep 2016, 17:59

Issues Resolved
#424(2.0.14 Bug: Sequence editor cannot add objects): Kinkojiro
adding objects to sequences works again

#425(2.0.14 Bug: Texplorer and modded DLC files): Kinkojiro
Texplorer should be able to install textures on files that have been saved with the new append method.

Additional Changes
Sequence Editor cloning works for ME1 and ME2. It should also be much, much faster to clone sequences now.

Incoming Stable
We're going to be trying to release a new stable before October 2nd. Hopefully, 2.0.15 will be bug free and can simply be re-branded as 3.0 and released as is. It's very possible that will not be the case though, and the only way we can know is if it gets tested. If you are a veteran of the great pre-2.0 testing slog, worry not as this will be nowhere near as much of pain. Very few changes have been made to the texture installation tools since 2.0, so I don't anticipate many issues.

Get It Here
(Disclaimer: This is a beta release, so the only person who has tested any of this is me. If you encounter any bugs, please make a bug report on Github so that they can be fixed.)

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Re: Beta 2.0.15

Postby giftfish » 26 Sep 2016, 18:52

"great pre-2.0 testing slog"

Lol. That's an understatement.
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Re: Beta 2.0.15

Postby Kinkojiro » 26 Sep 2016, 22:42

Thanks. You guys are the best. Anything I can do to help let me know.
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Re: Beta 2.0.15

Postby giftfish » 27 Sep 2016, 17:57

@Sir --

OMG Search feature in Plot Editor.

Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay.

You just made my day <3
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Re: Beta 2.0.15

Postby giftfish » 30 Sep 2016, 16:15

So... has anyone tested this yet?

We can't really release a new stable until we know this is fixed :)
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Re: Beta 2.0.15

Postby Deager » 01 Oct 2016, 03:01

I haven't tested it really. I just always use the latest beta available while working so that if I see something go wrong consistently, I can let you know on github. For me, everything is fine. And no, I don't view my me3creator problems as a bug as Sir pointed out, it's deprecated.
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Re: Beta 2.0.15

Postby giftfish » 01 Oct 2016, 14:37

Deager wrote:I haven't tested it really. I just always use the latest beta available while working so that if I see something go wrong consistently, I can let you know on github. For me, everything is fine. And no, I don't view my me3creator problems as a bug as Sir pointed out, it's deprecated.

Yeah, np.

The big thing right now is the Texplorer issue. We have lots of texture users around here, though, so surely someone has time to test.
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Re: Beta 2.0.15

Postby Kinkojiro » 01 Oct 2016, 22:49

I have built EGMs TFC using 2.0.15 without any issues. I haven't done what the average user does (i.e. a full ALOT install) though.

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Re: Beta 2.0.15

Postby giftfish » 01 Oct 2016, 22:55

Kinkojiro wrote:I have built EGMs TFC using 2.0.15 without any issues. I haven't done what the average user does (i.e. a full ALOT install) though.

This is very helpful, Kinko.

Thanks :)
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Re: Beta 2.0.15

Postby FemShep » 02 Oct 2016, 02:22

So they weren't...
overcooked 8-)
this time?
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