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CreeperLava's ALOT.TPF + ThaneMOD + GalaxyMapMod?

We don't provide mod support; that's the mod author's job. Contact them with questions, first. If they are no longer supporting the mod, you may ask here, but there's no guarantee of an answer.

CreeperLava's ALOT.TPF + ThaneMOD + GalaxyMapMod?

Postby Skiggy » 25 Oct 2015, 23:15

Anyone know if I can apply all three with no conflicts?
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Re: CreeperLava's ALOT.TPF + ThaneMOD + GalaxyMapMod?

Postby Kinkojiro » 25 Oct 2015, 23:32

Skiggy wrote:Anyone know if I can apply all three with no conflicts?


From a gameplay perspective Thanemod 2 and Galaxy Map Mod work together fine, as long as you install the TM2 patch from Mapmod. I am updating the patch today to include a fix for the cabin photo.

As far as textures go, as long as you install the tpfs after Galaxy Map mod and Thanemod are installed, there shouldn't be any issues. Neither mod has that many graphical changes.
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Re: CreeperLava's ALOT.TPF + ThaneMOD + GalaxyMapMod?

Postby Skiggy » 26 Oct 2015, 01:15

Thanks Kinkojiro! Do you know if Galaxy Map Mod screws up anything story wise? Wait theres a ThaneMod 2? Link please? Google couldnt find it.
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Re: CreeperLava's ALOT.TPF + ThaneMOD + GalaxyMapMod?

Postby Kinkojiro » 26 Oct 2015, 02:08

Skiggy wrote:Thanks Kinkojiro! Do you know if Galaxy Map Mod screws up anything story wise? Wait theres a ThaneMod 2? Link please? Google couldnt find it.

Umm. What for you is screws up?

Look at Nexus. Thanemod 2 is the default version there.
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Re: CreeperLava's ALOT.TPF + ThaneMOD + GalaxyMapMod?

Postby Skiggy » 26 Oct 2015, 02:40

Screws up meaning can trigger things out of order if I go to a certain planet or place.
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Re: CreeperLava's ALOT.TPF + ThaneMOD + GalaxyMapMod?

Postby Kinkojiro » 26 Oct 2015, 03:57

Skiggy wrote:Screws up meaning can trigger things out of order if I go to a certain planet or place.


No, of course not. All the missions appear exactly as designed in the vanilla game. If you go to that location before you could normally access it you won't be able to land or start the mission.

2 N7 missions (Noveria and Ontarom) have been purposefully swapped in terms of timing, just because it makes more sense that you fight Cerberus on Noveria in the run up to Cronos being attacked in the same cluster, and around the coup it makes more sense that Ceberus would be interested in attacking alliance comms facilities.
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Re: CreeperLava's ALOT.TPF + ThaneMOD + GalaxyMapMod?

Postby Skiggy » 26 Oct 2015, 04:25

Woohoo! Thanks dude! Now I can finally play ME3!
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Re: CreeperLava's ALOT.TPF + ThaneMOD + GalaxyMapMod?

Postby CreeperLava » 26 Oct 2015, 07:25

You could have read the description of ALOT, TM and GMM too, all the answers are there. Oh well, enjoy your HR playthrough !
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Re: CreeperLava's ALOT.TPF + ThaneMOD + GalaxyMapMod?

Postby giftfish » 30 Oct 2015, 16:46

Skiggy wrote:Wait theres a ThaneMod 2? Link please? Google couldnt find it.

"Google couldn't find it"? Where did you download TMv1.0?

All versions of ThaneMOD have been released on ModDB and Nexusmods. Both sites have hosted TMv2.0 since its release last summer. If you found TMv1.0 on any site OTHER than those two sites, it and uploaded without my consent (i.e., stolen). It also means you can't trust the integrity of the download. By that I mean the mod may not function properly, the download could contain malware, etc.

Btw, links to all ThaneMOD sister sites (including download links for the mod), can be found on the TM website:

https://thanemod.wordpress.com/
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