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Elanos Haliat

User-centric area to discuss ideas and request mods. Toolset modders may also float ideas for new mods here; if pursued, the thread can be relocated to Mods in Development.

Elanos Haliat

Postby Szeryf1592 » 25 Jul 2016, 17:32

Is this possible change Elanos Haliat's http://masseffect.wikia.com/wiki/Elanos_Haliat appearance to Turian in Mass Effect 1? I don't know why is the human with Turian voice.

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Re: Elanos Haliat

Postby Deager » 25 Jul 2016, 19:17

Szeryf1592 wrote:Is this possible change Elanos Haliat's http://masseffect.wikia.com/wiki/Elanos_Haliat appearance to Turian in Mass Effect 1? I don't know why is the human with Turian voice.


Trust me, I'd love to. I hate that mission because of that error. I don't think we're there with the ME1 tools. Not sure if we ever will be. But if we could...yeah, I'd like to see it.
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Re: Elanos Haliat

Postby giftfish » 25 Jul 2016, 20:50

Yeah, we've just got there with ME3, so as tools progress further we might be able to get there with ME1. Just not quite yet.
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Re: Elanos Haliat

Postby Blad3Zer0 » 29 Sep 2016, 03:10

giftfish wrote:Yeah, we've just got there with ME3, so as tools progress further we might be able to get there with ME1. Just not quite yet.


I look forward to the day when we can in fact do so. In my case it's easy to mentally replace the human model with a Turian projection, but not everyone is so lucky.
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Re: Elanos Haliat

Postby giftfish » 29 Sep 2016, 14:25

Blad3Zer0 wrote:
giftfish wrote:Yeah, we've just got there with ME3, so as tools progress further we might be able to get there with ME1. Just not quite yet.


I look forward to the day when we can in fact do so. In my case it's easy to mentally replace the human model with a Turian projection, but not everyone is so lucky.

I'm guessing we're almost there, or we might already be. Sir has been doing a lot of work on ME1 support with PackEd and SeqEd. Those alone would probably be enough. Since Haliat is in a file with a bunch of turians that makes it pretty easy. I don't think we'd even need meshplorer support (which I don't think we have yet for ME1).
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