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Enabling DLC's in SP & MP

Technical research related to the structure of Mass Effect game files.

Re: Enabling DLC's in SP & MP

Postby TankMaster » 26 Jul 2013, 01:20

Not yet, planning to, though. Might start working with it tonight.
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Re: Enabling DLC's in SP & MP

Postby RisenBeer » 26 Jul 2013, 07:13

Is there a way for MP powers like Annihilation Field/Biotic Orbs to be disabled in cutscenes like SP powers?
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Re: Enabling DLC's in SP & MP

Postby TankMaster » 09 Aug 2013, 00:42

Sorry I haven't responded to this thread in awhile, been taking a break from the MP DLC modding for a bit. I haven't looked into that part yet, but I did notice it. I want to say it's controlled by the cinematic's themselves, but I am not sure.

As far as the Patch001.sfar is concerned, I did some toying with it, but stopped with it about the same time as I stopped MP DLC editing. MP1 & MP5 work without much work due to them not having startup packages. 2-4 use the startup packages to store shared code, hence why the pcc's are typically smaller in 2-4 compared to other dlc's. I assume you could export the shared code from SP pcc's and import them into the PCC's or replace them in the startup, to fix the issues caused by MP2-4 Startup.pcc; granted you keep all name and object references intact.
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Re: Enabling DLC's in SP & MP

Postby Necron_Lord » 22 Aug 2013, 13:56

Just paste this into the Script Compiler and select the Startup_.pcc file you want to change and then replace it in the DLC sfar file.

Sorry for stupid question, but how i can select .pcc file in Script Compiler?
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Re: Enabling DLC's in SP & MP

Postby WarrantyVoider » 22 Aug 2013, 15:50

it will ask after you run it, I guess :p

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Re: Enabling DLC's in SP & MP

Postby TankMaster » 28 Aug 2013, 19:38

When you run the script in Script Compiler (either by clicking the menu item or pressing F5), it will ask you to select a .pcc file.
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Re: Enabling DLC's in SP & MP

Postby FemShep » 15 Sep 2015, 19:05

I was looking into your values a bit more TankMaster, did some bitwise calculations on the values you provided.

Code: Select all
MP/SP: 1C
MP ONLY: 14
AND RESULT: Bits 5 and 3 are 1's. (10100)

MP/SP: 1C
SP ONLY: 09
Bit 4 is set to 1 (1000)

PATCHES: 0C
MP ONLY: 14
AND RESULT: Bits 4 and 3 are 1's (1100)

SP DLC: 09
MP DLC: 14
Bitwise they have nothing in common (all zeros)

SP: 09
MP4: 34
Bitwise they have nothing in common (all zeros)


Bit 4 seems to indicate SP DLC, Bit 5 is MP. I am unsure what the other bits do but it looks like a bitmask.
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