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 Post subject: ME3 DLC Patcher
PostPosted: Fri Apr 19, 2013 9:36 pm 
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.








Now even easier to use! Click here to get it as dll...










old ways...

Here I release my latest research, patching masseffect3.exe on the fly. this enables you to run any dlc (even modificated) without a crack! It also enables the console in SP/MP!
have fun,
I tested this on version 1.5.5427.124 so dunno if this works for others too. I could maybe make an version that searches by pattern(very slow) and so is version indifferent, but no yet, no time, sorry^^

How it works:
See below

old instructions:
Spoiler:
-Run MassEffect
-Wait at startscreen
-Run this tool
-if it say SUCCESS you can enter the menu and all dlcs should be valid
-put into same folder as me3.exe
-run this launcher instead of me3 in future

old Version1:
Spoiler:
Image

Download here

please report back if it works for you too :D

old Version2:
Spoiler:
and another update, pattern search isnt actually that slow, so here I release my universal DLC Patcher, this should work for all mass effect 3 versions, original and cracked

Image

download here


old Version3:
Spoiler:
Image

download here


here comes another update to this: I added patching functionallity to enable the native ingame console aswell. To use it press Tilde key, if you have a non US keyboard, open coalesced.bin, goto BioInput.ini and use that f.e.:
{
"name": "..\\..\\biogame\\config\\bioinput.ini",
"sections": {
"engine.console": {
"consolekey": [
{
"Type": 2,
"Value": "Tab"
}
],
"historybot": [
{
"Type": 2,
"Value": "1"
}
],

setting the history bot to 1 also enables the log inside it
Spoiler:
Image

download here

code diff in C style:
int __stdcall sub_6B7E40(int a1, int a2)
{
int result; // eax@1
int v3; // ecx@1

result = a1;
++*(_DWORD *)(result + 28);
v3 = *(_DWORD *)(a1 + 28);
if ( *(_BYTE *)v3 == 65 )
{
*(_DWORD *)(a1 + 28) = v3 + 1;
dword_195AE64(*(_DWORD *)(a1 + 24), a1, 0);
result = a2;
*(_DWORD *)a2 = 1;//will be patched to 0
}
else
{
*(_DWORD *)a2 = 1;//will be patched to 0
}
return result;
}


And another update to this, I made a collection of exes, one for each purpose:
-put these in same folder as MassEffect3.exe and start them instead
LauncherWV_Console.exe -enables ingame console
LauncherWV_DLC.exe -disables DLC check
LauncherWV_DLC_Console.exe -does both

-if you want to use for example texmod, or want to patch me3 AFTER it started use these
PatcherWV_Console.exe -enables ingame console
PatcherWV_DLC.exe -disables DLC check
PatcherWV_DLC_Console.exe -does both


download it here

experimental addition by ByteMe for faster loading
Spoiler:
download it here

greetz WV



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 Post subject: Re: ME3 DLC Patcher
PostPosted: Fri Apr 19, 2013 10:19 pm 

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Never mind. Found the .exe in the bin folder.


Thanks!


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 Post subject: Re: ME3 DLC Patcher
PostPosted: Fri Apr 19, 2013 10:26 pm 
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well its the entire project (for coders), just look into
ME3DLCPatcher\bin\Debug

there is the ME3DLCPatcher.exe
greetz



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 Post subject: Re: ME3 DLC Patcher
PostPosted: Fri Apr 19, 2013 11:22 pm 
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Works :)


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 Post subject: Re: ME3 DLC Patcher
PostPosted: Sat Apr 20, 2013 10:43 am 
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WarrantyVoider! Yes yes yesssss! DLC texture replacing here we come? =)


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 Post subject: Re: ME3 DLC Patcher
PostPosted: Sat Apr 20, 2013 1:08 pm 
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Also works for me with the latest legit exe (1.5.5427.124)


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 Post subject: Re: ME3 DLC Patcher
PostPosted: Sat Apr 20, 2013 3:02 pm 
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So this will work with origin!? HELL YEAH!!!! NICE JOB WV!



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 Post subject: Re: ME3 DLC Patcher
PostPosted: Sat Apr 20, 2013 4:38 pm 
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I might add that this is temporary, once you restart the exe, you have to patch it again. Maybe I write a launcher for me3 that autopatches me3.exe when started, so you can start me3 as usual (from origin or shortcut or whereever)

greetz WV



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mess with the best or die like the rest!
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 Post subject: Re: ME3 DLC Patcher
PostPosted: Sat Apr 20, 2013 4:50 pm 
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WarrantyVoider wrote:
I might add that this is temporary, once you restart the exe, you have to patch it again. Maybe I write a launcher for me3 that autopatches me3.exe when started, so you can start me3 as usual (from origin or shortcut or whereever)

greetz WV

Yeah expected as much but after being used to running and waiting for texmod to load everytime, plus using a batchfile everytime for the renaming process, this is hardly a problem I'd think.


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 Post subject: Re: ME3 DLC Patcher
PostPosted: Sun Apr 21, 2013 2:53 am 
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Quote:
process found, searching code segment...
0x00400000 : MassEffect3.exe SIZE: 0x01716000
Read : 0x01716000
Searching...
Found match @ 0x00498DB7
checking validty...
Value is: 0xC38B
Value is: 0x1B0
SUCCESS!!
Done.


How do i check if the dlc stuff worked ?


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