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Here I release my latest research, patching masseffect3.exe on the fly. this enables you to run any dlc (even modificated) without a crack! It also enables the console in SP/MP! have fun, I tested this on version 1.5.5427.124 so dunno if this works for others too. I could maybe make an version that searches by pattern(very slow) and so is version indifferent, but no yet, no time, sorry^^
How it works: See below
old instructions:
Spoiler:
-Run MassEffect -Wait at startscreen -Run this tool -if it say SUCCESS you can enter the menu and all dlcs should be valid -put into same folder as me3.exe -run this launcher instead of me3 in future
and another update, pattern search isnt actually that slow, so here I release my universal DLC Patcher, this should work for all mass effect 3 versions, original and cracked
here comes another update to this: I added patching functionallity to enable the native ingame console aswell. To use it press Tilde key, if you have a non US keyboard, open coalesced.bin, goto BioInput.ini and use that f.e.:
int __stdcall sub_6B7E40(int a1, int a2) { int result; // eax@1 int v3; // ecx@1
result = a1; ++*(_DWORD *)(result + 28); v3 = *(_DWORD *)(a1 + 28); if ( *(_BYTE *)v3 == 65 ) { *(_DWORD *)(a1 + 28) = v3 + 1; dword_195AE64(*(_DWORD *)(a1 + 24), a1, 0); result = a2; *(_DWORD *)a2 = 1;//will be patched to 0 } else { *(_DWORD *)a2 = 1;//will be patched to 0 } return result; }
And another update to this, I made a collection of exes, one for each purpose:
-put these in same folder as MassEffect3.exe and start them instead LauncherWV_Console.exe -enables ingame console LauncherWV_DLC.exe -disables DLC check LauncherWV_DLC_Console.exe -does both
-if you want to use for example texmod, or want to patch me3 AFTER it started use these PatcherWV_Console.exe -enables ingame console PatcherWV_DLC.exe -disables DLC check PatcherWV_DLC_Console.exe -does both
_________________ always backup your files! mess with the best or die like the rest! b.log "I tried everything!" - "mkay, please list that..." ; please dont pm me for help, we have a help section
well its the entire project (for coders), just look into
ME3DLCPatcher\bin\Debug
there is the ME3DLCPatcher.exe greetz
_________________ always backup your files! mess with the best or die like the rest! b.log "I tried everything!" - "mkay, please list that..." ; please dont pm me for help, we have a help section
Inquiring
Post subject: Re: ME3 DLC Patcher
Posted: Fri Apr 19, 2013 11:22 pm
Joined: Wed Oct 17, 2012 8:05 pm Posts: 106
Has thanked: 19 time
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I might add that this is temporary, once you restart the exe, you have to patch it again. Maybe I write a launcher for me3 that autopatches me3.exe when started, so you can start me3 as usual (from origin or shortcut or whereever)
greetz WV
_________________ always backup your files! mess with the best or die like the rest! b.log "I tried everything!" - "mkay, please list that..." ; please dont pm me for help, we have a help section
Ottemis
Post subject: Re: ME3 DLC Patcher
Posted: Sat Apr 20, 2013 4:50 pm
Joined: Mon Mar 11, 2013 12:14 pm Posts: 776
Has thanked: 200 time
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I might add that this is temporary, once you restart the exe, you have to patch it again. Maybe I write a launcher for me3 that autopatches me3.exe when started, so you can start me3 as usual (from origin or shortcut or whereever)
greetz WV
Yeah expected as much but after being used to running and waiting for texmod to load everytime, plus using a batchfile everytime for the renaming process, this is hardly a problem I'd think.
Renmiri
Post subject: Re: ME3 DLC Patcher
Posted: Sun Apr 21, 2013 2:53 am
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Joined: Fri Aug 31, 2012 8:42 pm Posts: 210
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process found, searching code segment... 0x00400000 : MassEffect3.exe SIZE: 0x01716000 Read : 0x01716000 Searching... Found match @ 0x00498DB7 checking validty... Value is: 0xC38B Value is: 0x1B0 SUCCESS!! Done.
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