Welcome
Ladies and Gents:

These forums are now closed and registration disabled.

Please join us at our new forum on Proboards. Our hope is that these new forums are more stable, provide more and better features, and allow continuation of the project forums in a safer, more secure, long term environment.

me3explorer.proboards.com

--The ME3Explorer Team

Additional Tools

Non-toolset utilities for the ME Trilogy developed by community coders. Note: Restricted to coder- or modder-oriented tools. User-oriented tools belong where they can be adequately supported (e.g., Nexusmods).

Additional Tools

Postby TankMaster » 01 Oct 2014, 13:33

I decided to make this topic to group all the different tools I am working on, into one place so people can find any single one of them easier. That is, until I actually add them to ME3 Explorer, which I will get to at some point. Another reason for this topic is so people can also suggest new ideas or point out bugs in one topic.

Current list of tools:
  • XML Coalesced Compiler/Decompiler
  • Mass Effect Natives Editor
  • Enhanced TLK Compiler/Decompiler
  • Enhanced Mass Effect 3 Save Editor

I will break each tool into a separate post for easier reading & updating. Again, these will be added to ME3 Explorer at some point, most likely with the next release, but will also keep them available as separate downloads if someone just needs a single tool instead.

Link to the entire OneDrive folder:
Mass Effect Tools

Update (January 17, 2015):
I have removed all descriptions for the time being until I get new stable releases out, as so many things have changed since the original postings.

Update (April 5, 2015):
Many changes have been made to the Save Editor. Natives Editor is currently under reconstruction, release expected by first week of May 2015.

TankMaster
User
 
Posts: 173
Joined: 02 Nov 2012, 01:19
Location: Indiana
Has thanked: 6 time
Have thanks: 64 time

Coalesced Compiler/Decompiler (XML)

Postby TankMaster » 01 Oct 2014, 13:34

Coalesced Compiler/Decompiler (XML)

Coalesced Compiler/Decompiler
Coalesced GUI Tool

Update (01/17/2015):
I have removed all descriptions for the time being until I get new stable releases out, as so many things have changed since the original postings.

Usage:
Code: Select all
MassEffect3.Coalesce.exe InputFile [DestinationFile] [--mode|-m=ToBin|ToXml] [--keep-whitespace|-k]


Couple of examples:
Code: Select all
MassEffect3.Coalesce.exe "Coalesced.bin" -m=ToXml -k
MassEffect3.Coalesce.exe "Coalesced.xml" "Coalesced.bin" -m=ToBin -k
TankMaster
User
 
Posts: 173
Joined: 02 Nov 2012, 01:19
Location: Indiana
Has thanked: 6 time
Have thanks: 64 time

Mass Effect Natives Editor

Postby TankMaster » 01 Oct 2014, 13:34

Mass Effect Natives Editor

Mass Effect Natives Editor

Update (01/17/2015):
I have removed all descriptions for the time being until I get new stable releases out, as so many things have changed since the original postings.
TankMaster
User
 
Posts: 173
Joined: 02 Nov 2012, 01:19
Location: Indiana
Has thanked: 6 time
Have thanks: 64 time

Enhanced TLK Compiler/Decompiler (XML)

Postby TankMaster » 01 Oct 2014, 13:34

Enhanced TLK Compiler/Decompiler (XML)

TLK Editor

Update (01/17/2015):
I have removed all descriptions for the time being until I get new stable releases out, as so many things have changed since the original postings.
TankMaster
User
 
Posts: 173
Joined: 02 Nov 2012, 01:19
Location: Indiana
Has thanked: 6 time
Have thanks: 64 time

Enhanced Mass Effect 3 Save Editor

Postby TankMaster » 01 Oct 2014, 13:34

Enhanced Mass Effect 3 Save Editor

Save Editor

Update (01/17/2015):
I have removed all descriptions for the time being until I get new stable releases out, as so many things have changed since the original postings.
TankMaster
User
 
Posts: 173
Joined: 02 Nov 2012, 01:19
Location: Indiana
Has thanked: 6 time
Have thanks: 64 time

Re: Additional Tools

Postby TankMaster » 01 Oct 2014, 13:34

Reserved
TankMaster
User
 
Posts: 173
Joined: 02 Nov 2012, 01:19
Location: Indiana
Has thanked: 6 time
Have thanks: 64 time

Re: Additional Tools

Postby JohnP » 02 Oct 2014, 23:30

Very nice tools! Look forward to the save editor. And I've messed around with the natives editor already. Very cool. Thank you for the work.
JohnP
Modder
 
Posts: 159
Joined: 15 Jan 2013, 18:39
Has thanked: 55 time
Have thanks: 132 time

Re: Additional Tools

Postby TankMaster » 04 Oct 2014, 03:16

Thanks, glad they work as well as help. I will be adding the links for the TLK and Save Editor within an hour of this post, ran into some issues earlier.

Update (10/04/2014):
Added the links for the TLK Editor and Save Editor. I will release a new version of the TLK Editor within the next day or so, once the features in the "Next Release" are done.
TankMaster
User
 
Posts: 173
Joined: 02 Nov 2012, 01:19
Location: Indiana
Has thanked: 6 time
Have thanks: 64 time

Re: Additional Tools

Postby FemShep » 04 Oct 2014, 07:41

I can put a link to it on the tools page of ME3Tweaks if you think it is ready for mass use.
Image
ME3Tweaks has modding guides, tools, forums for mods, a modding wiki, and ModMaker, an online mod creation tool.
ME3 Mod Manager, the civilized way of installing and managing ME3 mods.
ME3Tweaks Facebook Page
User avatar
FemShep
Modder
 
Posts: 1101
Joined: 18 Oct 2012, 20:48
Has thanked: 42 time
Have thanks: 76 time

Re: Additional Tools

Postby TankMaster » 04 Oct 2014, 12:35

Not quite, give me a day to do some polishing up, then it will be lol. Thanks as well.
TankMaster
User
 
Posts: 173
Joined: 02 Nov 2012, 01:19
Location: Indiana
Has thanked: 6 time
Have thanks: 64 time

Next

Return to Third-Party Utilities

Who is online

Users browsing this forum: No registered users and 1 guest

cron
suspicion-preferred