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dybuk wrote:Anybody got any code to add new export points to ME2 pcc files?
I know of :
https://github.com/ME3Explorer/ME3Explo ... Package.cs
for ME3. It has the clone function. I can probably modify this for ME2, but I thought I'd ask first.
It looks as though the ME2 Power Wheel in the controller MOD is missing 5 gradient textures. The way moonshine did this originally is he renamed all the pc ones and overrode them. Sadly there was more Xbox textures than PC ones so he ran out. I'm guessing he thought (wrongly) the other 5 weren't needed.
The Fob wrote:I don't think ME2Explorer has a clone function hidden somewhere yet. If you are willing to make one though, that would be greatly appreciated!
dybuk wrote:@Giftfish, I don't mind if you want to move the thread into a better location (please do). Obviously from my point of view I want to fix a bug with the ME2Controller so I thought it would be a mod question.
dybuk wrote:I have plenty of examples of reading the ME2 files from UEexplorer and the ME2Explorer PCCObject.cs file. Its just a case of changing the same functionality to the ME2 format. What could possibly go wrong
Its probably a good few hours work though. Do you think I should just fork the code and post the results? Not sure with the end of Me3explorers development.
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