Welcome
Ladies and Gents:

These forums are now closed and registration disabled.

Please join us at our new forum on Proboards. Our hope is that these new forums are more stable, provide more and better features, and allow continuation of the project forums in a safer, more secure, long term environment.

me3explorer.proboards.com

--The ME3Explorer Team

Sir | DLC Mod Generator

Development board for ME3Explorer tools. Please try to keep discussions for each tool inside its own thread.

Sir | DLC Mod Generator

Postby giftfish » 03 Sep 2016, 16:45

This was an idea/tool Deager and I both mentioned a long time ago, not long after JohnP figured out the method. I think we're finally in a good place where it can now be pursued, but we need to incorporate TankMaster's tools into the toolset first. Thread incoming on that momentarily.

Here's an outline of the new tool on Git.

If you have a question or general comment/thought, it's better to post here. If you have a specific idea about implementation, then probably post directly on Git.
User avatar
giftfish
Toolset Developer
 
Posts: 1247
Joined: 08 Jan 2016, 02:35
Has thanked: 129 time
Have thanks: 75 time

Re: Sir | DLC Mod Generator

Postby SirCxyrtyx » 03 Sep 2016, 18:14

I'm just going to challenge orthodoxy here a bit and say that we ought to be recommending that people name their dlc mods DLC_MOD_WHATEVER, instead of DLC_CON_WHATEVER. It creates a clear separation between BW dlc and mods, and is more faithful to BW's naming convention (Which is, as far as I can tell, HEN for henchman, EXP for expansions, UPD for patches, and CON for content (appearance packs, gun packs)).

Obviously the utility of that separation is minimal, especially since no currently released mods use it, but we might as well encourage it going forward.

And before anyone asks, the game does accept this naming scheme. The Aria mod I'm working on is called DLC_MOD_ARIA and it works fine.
User avatar
SirCxyrtyx
Toolset Lead
 
Posts: 345
Joined: 16 Apr 2014, 00:20
Has thanked: 28 time
Have thanks: 288 time

Re: Sir | DLC Mod Generator

Postby giftfish » 03 Sep 2016, 18:24

@Sir -- That's a great idea. I've only stuck with what was originally suggested by JohnP, so if that naming scheme works for all DLC-specific files, that's awesome.

Are you certain it works for TFCs and Startup files? Not sure if you're using those for Aria mod or not.
User avatar
giftfish
Toolset Developer
 
Posts: 1247
Joined: 08 Jan 2016, 02:35
Has thanked: 129 time
Have thanks: 75 time


Return to ME3Explorer Toolset Development

Who is online

Users browsing this forum: No registered users and 0 guests

suspicion-preferred