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Intel apparently has its own DDS plugin for Photoshop

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Intel apparently has its own DDS plugin for Photoshop

Postby CreeperLava » 30 Oct 2016, 18:39

This is definitely not a texture question, but I found no better place to post it :/.

I've always used Nvidia's DDS plugin for Photoshop, and never thought there were alternatives (for PS). Turns out there is at least one, Intel has made its own DDS plugin for PS, less than a year ago. It's much more up to date than Nvidia's (supports up to DX11, not very useful for us, but still).

Here are the links :
Official website : https://software.intel.com/en-us/articl ... rks-plugin
Github : https://github.com/GameTechDev/Intel-Te ... rks-Plugin

A few screenshots :
Like Nvidia, you have the option to load the MIPs if there are any. It loads them in separate layers, not in the same layer than the texture itself like Nvidia's plugin.
Image
The saving dialog :
Image
BC1-7 are supported, and there are legacy options for pre-DX10 BC1 (DXT1) and BC3 (DXT5).
And a preview, just like Image Engine :P :
Image

It isn't reliable with norms, though. It can't load V8U8, and has issues with ATI2.
Image
Apart from that, a nice alternative to the old Nvidia plugin. I haven't compared their compression algorithms closely yet.

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Re: Intel apparently has its own DDS plugin for Photoshop

Postby Alvaro » 30 Oct 2016, 22:19

Well, I was surprised to see no replacement for the ancient nVidia pluing for so many years so good news here.

@CL, that yellow norm... looks like it is inverted. Have you tried Image --> Adjustements --> Invert ? I wouldn´t be surprised to have a blue norm then.

Thanks for the heads up!
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Re: Intel apparently has its own DDS plugin for Photoshop

Postby KFreon » 30 Oct 2016, 22:32

Sweet. That one looks a bit better than the nVidia one.
I just don't get why they don't handle normals properly.
Such a shame.

Good find though.
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Re: Intel apparently has its own DDS plugin for Photoshop

Postby CreeperLava » 31 Oct 2016, 07:29

@Alvaro I knew there had to be a way to display it correctly, thanks, it worked. It can open 3Dc and display it with this workaround, but still can't save it properly. However, it has the option to save as uncompressed DDS, which apparently works even for 3Dc norms. Just have to convert it back to ATI2 with IE or DXTT, I suppose.

@K I suppose the fact that Bioware customized their norm formats (iirc) is at least partly the cause of this. I opened a few bug reports here : https://github.com/GameTechDev/Intel-Te ... gin/issues
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