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Mass Horizons

User-centric area to discuss ideas and request mods. Toolset modders may also float ideas for new mods here; if pursued, the thread can be relocated to Mods in Development.

Re: Mass Horizons

Postby Sil » 01 Dec 2016, 11:36

It should be safe now :p
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Re: Mass Horizons

Postby Sil » 02 Dec 2016, 00:53

Here's a conundrum for you; why won't an email load when you use a Conditional that is considered to be always on. The same conditional listed earlier in this thread by Kinkojiro. It's also one being used by a Spectre Terminal message (the Bioweapon Field Test one) which -does- show.

My BioUI email section is as follows:

Code: Select all
<Section name="sfxgamecontent.sfxguidata_mail_normandy">
     <Property name="maillist">
             <Value type="2">(MailTitle=7002000, MailBody=7002001, MailStatePlot=5500001, SendConditional=634, SmallImage="")</Value>
     </Property>
     <Property name="mailname" type="2">AlliancePostal</Property>
     <Property name="openmaildelay" type="2">1.0</Property>
     <Property name="srmaildescription" type="2">315188</Property>
     <Property name="srmailtitle" type"2">315130</Property>
</Section>


Bear in mind that the Spectre Terminal message has MailStatePlot 6000000 and a MailTitle/Body in the early 7000000's, much like this one.
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Re: Mass Horizons

Postby Sil » 10 Dec 2016, 21:35

I got it to work, I've no idea how but suddenly it decided to start showing up. Since then, I've added a bunch of other mails which are all using conditionals that were already in the game. I've had some trouble finding conditionals for certain events which I want to have firing off some of the ingame mails, such as:

-- Completed Citadel: Batarian Codes
-- Completed Priority: Palaven/Menae
-- Completed first Leviathan mission
-- Completed Citadel Docks: Retake the Normandy

I'd be grateful if anyone knows what the conditionals for these are, or at least plot.bools linked to them. :)
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