FemShep wrote:If you have any info/algorithms for decompressing LZX I'd love to see it. I am trying to crack open the Xbox SFAR files but I can find no actual implementation of LZX compression/decompression beyond quickbms.
I didn't look into Xbox files. LZX compression/decompresion is used instead LZO2/Zlib on xbox for game data resources.
SFAR files using LZX on PC.
So XMemCompress on Xbox does not implement the same LZX.