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Alternate texture replacement tool - MassEffectModder

Non-toolset utilities for the ME Trilogy developed by community coders. Note: Restricted to coder- or modder-oriented tools. User-oriented tools belong where they can be adequately supported (e.g., Nexusmods).

Re: Alternate texture replacement tool - MassEffectModder

Postby aquadran » 03 Nov 2016, 05:33

FemShep wrote:If you have any info/algorithms for decompressing LZX I'd love to see it. I am trying to crack open the Xbox SFAR files but I can find no actual implementation of LZX compression/decompression beyond quickbms.

I didn't look into Xbox files. LZX compression/decompresion is used instead LZO2/Zlib on xbox for game data resources.
SFAR files using LZX on PC.
So XMemCompress on Xbox does not implement the same LZX.
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Re: Alternate texture replacement tool - MassEffectModder

Postby FemShep » 04 Nov 2016, 01:55

Dang :/

I cannot find any decompression methods for lzx, even though it's used by windows for cab files.
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Re: Alternate texture replacement tool - MassEffectModder

Postby KFreon » 04 Nov 2016, 03:19

FYI.
Looks like it might be something you're looking for.
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Re: Alternate texture replacement tool - MassEffectModder

Postby aquadran » 26 Dec 2016, 07:09

Implementton in UModel, there is a case for XBOX without XDK:

https://github.com/gildor2/UModel/blob/ ... on.cpp#L50
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