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Respawn Mod - Help Needed Omega - Early Xmas v0.3 Release!

Basic questions on how to achieve certain modding goals with the toolset. Texture and mesh-related questions have their own subforum. Answers not guaranteed.

Re: Respawn Mod - Help Needed Omega - Early Xmas v0.3 Releas

Postby thommaal » 27 Dec 2016, 19:21

No, not hidden. And yes, it's the "DLC_EXP_Pack002". Of course, the ME3Explorer did unpack all my DLCs, but it should have done that on your side as well.
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Re: Respawn Mod - Help Needed Omega - Early Xmas v0.3 Releas

Postby thommaal » 05 Jan 2017, 11:58

@Sil, did you find out, why those files are missing in your Omega-folder?
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Re: Respawn Mod - Help Needed Omega - Early Xmas v0.3 Releas

Postby FemShep » 05 Jan 2017, 17:07

Hey Sil,

If I recall from nexus you're using mod manager for this, if you want to get some deployment support just head on over to my forums (me3tweaks.com/forums). I've been working with kinkojiro so he can update his mod seamlessly for users and if you wanted to use the mod updater service (free) I could help you get it set up. It'll keep your users up to date and give you some telemetry data about how active your mod is.

Also, Omega DLC is kind of crap coded. Everything is baked into the files multiple times, vs things like citadel where they split it out sometimes to avoid duplicating stuff.
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