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Talking out of ..

Coder-centric area for programming advice and questions.

Talking out of ..

Postby mnn » 23 Aug 2013, 00:06

Great work. However, all this is already known - courtesy of Gibbed:
http://svn.gib.me/public/masseffect3/trunk/Gibbed.MassEffect3.FileFormats/SFXArchiveFile.cs
http://svn.gib.me/public/masseffect3/trunk/Gibbed.MassEffect3.SFXArchiveUnpack/Program.cs

I believe that's what Amarok has used as a "source" (and so did I).

Anyway, I'm modifying SFARs simply by repacking them. Only modified gets (re)compressed, original are just copied over from source SFAR.
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Re: Current Research: DLC SFAR Fileformat

Postby WarrantyVoider » 23 Aug 2013, 10:55

1)so you wanna rewrite f.e. 2 gb of data EACH time a modjob uses a replacement?! too slow!
2)Didnt I said its based on Amaroks work, and his work is based on gibbeds?
3)then pure code doesnt help you if no one explains it to you!
4)also if you are so confident in sfars, where is YOUR repacker/editor/dlc class? I said I need one for meshplorer, now you come in and says is all easy and shit, fine, then I dont have to write it, lets just wait until you do your great work and I send all DLC repack complains to you! nice, isnt it?

WV
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mess with the best or die like the rest!
"I tried everything!" - "mkay, please list that..." ; please dont pm me for help, we have a help section

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Re: Current Research: DLC SFAR Fileformat

Postby Renmiri » 31 Aug 2013, 02:09

So mnn when can we expect your DLC repacker ?
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