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Dzimi90
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Post subject: Ashley Marksman Power Posted: Fri Jan 24, 2014 12:49 am |
Joined: Tue Sep 25, 2012 10:18 am Posts: 36
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I was very annoyed by the glitch in Ashley marksman power. Post patch ,so i looked differences between Original and the Patch Attachment:
2014-01-24_00-48-46-664.jpg [ 580.12 KiB | Viewed 496 times ]
Could this cause the Glitch, or I'm wrong? And can it be corrected?
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Dzimi90
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Post subject: Re: Ashley Marksman Power Posted: Sat Jan 25, 2014 7:46 pm |
Joined: Tue Sep 25, 2012 10:18 am Posts: 36
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OK scripts look the same now, but the game crashes whenever I choose Ahsley or add Marksman via console. Any help regarding what may have triggered the glich in the first place Attachment:
2014-01-25_20-26-41-009.png [ 406.29 KiB | Viewed 472 times ]
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WarrantyVoider
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Post subject: Re: Ashley Marksman Power Posted: Sun Jan 26, 2014 9:02 am |
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Joined: Wed Aug 22, 2012 11:33 am Posts: 2008
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the jump before has a wrong offset, you need to correct it. But as you see the displayed offsets arent right, whats a byte in tokenstream is an int32 in memory (4 bytes), I havent got around fixing that yet, sorry
greetz WV
_________________ always backup your files! mess with the best or die like the rest! b.log "I tried everything!" - "mkay, please list that..." ; please dont pm me for help, we have a help section
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Dzimi90
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Post subject: Re: Ashley Marksman Power Posted: Mon Jan 27, 2014 3:14 am |
Joined: Tue Sep 25, 2012 10:18 am Posts: 36
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I found the solution I added these two names, SFXPowerCustomAction_MarksmanAshley and Default__SFXPowerCustomAction_MarksmanAshley and then I replaced the original names using meta editor. Ashley is now using the power normally, there is no glitches so far. Attachment:
2014-01-27_04-09-55-299.png [ 302.01 KiB | Viewed 451 times ]
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Phnx
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Post subject: Re: Ashley Marksman Power Posted: Mon Jan 27, 2014 5:44 am |
Joined: Wed Jan 15, 2014 5:57 am Posts: 21
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Wow cool. I hope we can use your fix soon. 
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Dzimi90
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Post subject: Re: Ashley Marksman Power Posted: Mon Jan 27, 2014 7:55 pm |
Joined: Tue Sep 25, 2012 10:18 am Posts: 36
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You can do it yourself Open me3 explorer select pcc editor 2.0 locate masseffect3.exe then edit every silgle of this files BioH_Ashley_01_Explore.pcc BioH_Ashley_01.pcc BioH_Ashley_00.pcc BioH_Ashley_00_Explore.pcc
in DLC_HEN_PR BioH_Ashley_03_Explore.pcc BioH_Ashley_03.pcc
In DLC_EXP_Pack003_Base BioH_Ashley_CitSim.pcc BioH_Exp3_Ashley_1.pcc
In DLC_OnlinePassHidCE BioH_Ashley_02_Explore.pcc BioH_Ashley_02.pcc
When you open for example BioH_Ashley_00.pcc go to edit button select Add Name, Add This two names one by one SFXPowerCustomAction_MarksmanAshley Default__SFXPowerCustomAction_MarksmanAshley Then save and load again BioH_Ashley_00.pcc
Find SFXGameContent.SFXPowerCustomAction_Marksman then go go Meta Data Editor click on the name and scrrol to the bottom select SFXPowerCustomAction_MarksmanAshley then hit Save Changes
now find SFXGameContent.Default__SFXPowerCustomAction_Marksman then go go Meta Data Editor click on the name and scrrol to the bottom select Default__SFXPowerCustomAction_MarksmanAshley then hit Save Changes And Save BioH_Ashley_00.pcc You are done
Note!!! DLC files must be extracted from the Default.sfar after you edit dlc files use DLC Editor2 to put it back in run TOC.binUpdater and for the dlc DLCTOC.bin updater
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realsurvivor686
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Post subject: Re: Ashley Marksman Power Posted: Thu May 15, 2014 4:37 am |
Joined: Fri Jan 10, 2014 6:23 pm Posts: 61
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Dzimi90 wrote: You can do it yourself Open me3 explorer select pcc editor 2.0 locate masseffect3.exe then edit every silgle of this files BioH_Ashley_01_Explore.pcc BioH_Ashley_01.pcc BioH_Ashley_00.pcc BioH_Ashley_00_Explore.pcc
in DLC_HEN_PR BioH_Ashley_03_Explore.pcc BioH_Ashley_03.pcc
In DLC_EXP_Pack003_Base BioH_Ashley_CitSim.pcc BioH_Exp3_Ashley_1.pcc
In DLC_OnlinePassHidCE BioH_Ashley_02_Explore.pcc BioH_Ashley_02.pcc
When you open for example BioH_Ashley_00.pcc go to edit button select Add Name, Add This two names one by one SFXPowerCustomAction_MarksmanAshley Default__SFXPowerCustomAction_MarksmanAshley Then save and load again BioH_Ashley_00.pcc
Find SFXGameContent.SFXPowerCustomAction_Marksman then go go Meta Data Editor click on the name and scrrol to the bottom select SFXPowerCustomAction_MarksmanAshley then hit Save Changes
now find SFXGameContent.Default__SFXPowerCustomAction_Marksman then go go Meta Data Editor click on the name and scrrol to the bottom select Default__SFXPowerCustomAction_MarksmanAshley then hit Save Changes And Save BioH_Ashley_00.pcc You are done
Note!!! DLC files must be extracted from the Default.sfar after you edit dlc files use DLC Editor2 to put it back in run TOC.binUpdater and for the dlc DLCTOC.bin updater If its cool with you: I'd like to make an MOD version of this and then release it (with credit to you of course)
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