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 Post subject: Ashley Marksman Power
PostPosted: Fri Jan 24, 2014 12:49 am 
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I was very annoyed by the glitch in Ashley marksman power. Post patch ,so i looked differences between Original and the Patch
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2014-01-24_00-48-46-664.jpg
2014-01-24_00-48-46-664.jpg [ 580.12 KiB | Viewed 496 times ]

Could this cause the Glitch, or I'm wrong? And can it be corrected?


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 Post subject: Re: Ashley Marksman Power
PostPosted: Sat Jan 25, 2014 7:46 pm 
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OK scripts look the same now, but the game crashes whenever I choose Ahsley or add Marksman via console. Any help regarding what may have triggered the glich in the first place
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2014-01-25_20-26-41-009.png
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 Post subject: Re: Ashley Marksman Power
PostPosted: Sun Jan 26, 2014 9:02 am 
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the jump before has a wrong offset, you need to correct it. But as you see the displayed offsets arent right, whats a byte in tokenstream is an int32 in memory (4 bytes), I havent got around fixing that yet, sorry

greetz WV



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 Post subject: Re: Ashley Marksman Power
PostPosted: Mon Jan 27, 2014 3:14 am 
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I found the solution I added these two names, SFXPowerCustomAction_MarksmanAshley and Default__SFXPowerCustomAction_MarksmanAshley and then I replaced the original names using meta editor. Ashley is now using the power normally, there is no glitches so far.
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2014-01-27_04-09-55-299.png
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 Post subject: Re: Ashley Marksman Power
PostPosted: Mon Jan 27, 2014 5:44 am 

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Wow cool. I hope we can use your fix soon. :D


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 Post subject: Re: Ashley Marksman Power
PostPosted: Mon Jan 27, 2014 7:55 pm 
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You can do it yourself
Open me3 explorer select pcc editor 2.0 locate masseffect3.exe then edit every silgle of this files
BioH_Ashley_01_Explore.pcc
BioH_Ashley_01.pcc
BioH_Ashley_00.pcc
BioH_Ashley_00_Explore.pcc

in DLC_HEN_PR
BioH_Ashley_03_Explore.pcc
BioH_Ashley_03.pcc

In DLC_EXP_Pack003_Base
BioH_Ashley_CitSim.pcc
BioH_Exp3_Ashley_1.pcc

In DLC_OnlinePassHidCE
BioH_Ashley_02_Explore.pcc
BioH_Ashley_02.pcc

When you open for example BioH_Ashley_00.pcc go to edit button select Add Name, Add This two names one by one
SFXPowerCustomAction_MarksmanAshley
Default__SFXPowerCustomAction_MarksmanAshley
Then save and load again BioH_Ashley_00.pcc

Find SFXGameContent.SFXPowerCustomAction_Marksman then go go Meta Data Editor click on the name and scrrol to the bottom select
SFXPowerCustomAction_MarksmanAshley then hit Save Changes

now find SFXGameContent.Default__SFXPowerCustomAction_Marksman then go go Meta Data Editor click on the name and scrrol to the bottom select
Default__SFXPowerCustomAction_MarksmanAshley then hit Save Changes And Save BioH_Ashley_00.pcc You are done

Note!!! DLC files must be extracted from the Default.sfar after you edit dlc files use DLC Editor2 to put it back in
run TOC.binUpdater and for the dlc DLCTOC.bin updater


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 Post subject: Re: Ashley Marksman Power
PostPosted: Thu May 15, 2014 4:37 am 

Joined: Fri Jan 10, 2014 6:23 pm
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Dzimi90 wrote:
You can do it yourself
Open me3 explorer select pcc editor 2.0 locate masseffect3.exe then edit every silgle of this files
BioH_Ashley_01_Explore.pcc
BioH_Ashley_01.pcc
BioH_Ashley_00.pcc
BioH_Ashley_00_Explore.pcc

in DLC_HEN_PR
BioH_Ashley_03_Explore.pcc
BioH_Ashley_03.pcc

In DLC_EXP_Pack003_Base
BioH_Ashley_CitSim.pcc
BioH_Exp3_Ashley_1.pcc

In DLC_OnlinePassHidCE
BioH_Ashley_02_Explore.pcc
BioH_Ashley_02.pcc

When you open for example BioH_Ashley_00.pcc go to edit button select Add Name, Add This two names one by one
SFXPowerCustomAction_MarksmanAshley
Default__SFXPowerCustomAction_MarksmanAshley
Then save and load again BioH_Ashley_00.pcc

Find SFXGameContent.SFXPowerCustomAction_Marksman then go go Meta Data Editor click on the name and scrrol to the bottom select
SFXPowerCustomAction_MarksmanAshley then hit Save Changes

now find SFXGameContent.Default__SFXPowerCustomAction_Marksman then go go Meta Data Editor click on the name and scrrol to the bottom select
Default__SFXPowerCustomAction_MarksmanAshley then hit Save Changes And Save BioH_Ashley_00.pcc You are done

Note!!! DLC files must be extracted from the Default.sfar after you edit dlc files use DLC Editor2 to put it back in
run TOC.binUpdater and for the dlc DLCTOC.bin updater


If its cool with you: I'd like to make an MOD version of this and then release it (with credit to you of course)


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