Welcome
Ladies and Gents:

These forums are now closed and registration disabled.

Please join us at our new forum on Proboards. Our hope is that these new forums are more stable, provide more and better features, and allow continuation of the project forums in a safer, more secure, long term environment.

me3explorer.proboards.com

--The ME3Explorer Team

STICKY | Mod Etiquette for Toolset Modders

Complimentary board where content modders may host dev threads for mods destined for release. Communicate information, find testers, release Betas, etc.

Re: Mod Etiquette for Toolset Modders

Postby CreeperLava » 27 Apr 2016, 16:24

Bulk Rename Utility does just that, it renames in bulk, as you guessed so cleverly :P. Which is very useful in itself, but it also has a feature that allows to bulk copy file names to the clipboard (just right click on a selection > Clipboard Copy). You can then paste that to a txt file.
User avatar
CreeperLava
User
 
Posts: 844
Joined: 07 Feb 2015, 21:52
Has thanked: 119 time
Have thanks: 83 time

Re: Mod Etiquette for Toolset Modders

Postby Deager » 27 Apr 2016, 16:55

I'm not familiar with the Bulk Rename Utility. I actually did the command line dir > name.txt thing but the format is not great for excel. Chrome was very conducive for Excel for my purposes.
User avatar
Deager
Modder
 
Posts: 805
Joined: 16 Feb 2013, 01:37
Has thanked: 284 time
Have thanks: 164 time

Re: Mod Etiquette for Toolset Modders

Postby CreeperLava » 27 Apr 2016, 18:05

Yeah, dir is far from ideal since you get the dates, permissions and much unneeded stuff. Linux does it better^^. BRU is pretty much perfect though. Out of curiosity, how do you use Chrome to make a file list ?
User avatar
CreeperLava
User
 
Posts: 844
Joined: 07 Feb 2015, 21:52
Has thanked: 119 time
Have thanks: 83 time

Re: Mod Etiquette for Toolset Modders

Postby FemShep » 27 Apr 2016, 18:54

Use the tree command, it's way better than dir for this.
Image
ME3Tweaks has modding guides, tools, forums for mods, a modding wiki, and ModMaker, an online mod creation tool.
ME3 Mod Manager, the civilized way of installing and managing ME3 mods.
ME3Tweaks Facebook Page
User avatar
FemShep
Modder
 
Posts: 1101
Joined: 18 Oct 2012, 20:48
Has thanked: 42 time
Have thanks: 76 time

Re: Mod Etiquette for Toolset Modders

Postby Kinkojiro » 27 Apr 2016, 23:14

Apologies. I am probably the worst offender when it comes to not having put up my file list.Given the sheer numbers of files EGM uses, albeit a lot are custom.

Secondly - thanks for all the advice how to do this. I have put up a simple spreadsheet on the resource.

Kinkojiro has been thanked by:
User avatar
Kinkojiro
Modder
 
Posts: 578
Joined: 02 Dec 2013, 04:14
Has thanked: 233 time
Have thanks: 249 time

Re: Mod Etiquette for Toolset Modders

Postby giftfish » 28 Apr 2016, 02:51

Kinkojiro wrote:Apologies. I am probably the worst offender when it comes to not having put up my file list.Given the sheer numbers of files EGM uses, albeit a lot are custom.

I still don't have ME3Re in the damn compatibility resource. Uuuugh. As I said, I am also not perfect with this stuff, lol.

At this point I'll just wait and toss it and Urz up at the same time.

But, really, nobody needs to apologize. We're all busy and things slip through the cracks. I just felt like these two details needed to be re-visited in the modding community, and this way there's a nice sticky for new folks who might wander in, too.

Huge thanks to those of you who have already done this. Talk about prompt :)

giftfish has been thanked by:
User avatar
giftfish
Toolset Developer
 
Posts: 1247
Joined: 08 Jan 2016, 02:35
Has thanked: 129 time
Have thanks: 75 time

Re: Mod Etiquette for Toolset Modders

Postby The Fob » 28 Apr 2016, 03:06

Wait, so is the old thread still around? I used to put my file lists in there (and I think they are even up to date) but I don't have or know much about pastebins or any such fancy things (can find out if that's the way to go though).

Also, here is how I make my file lists you lazy copy-pasters:


:D
User avatar
The Fob
Modder
 
Posts: 702
Joined: 08 Oct 2012, 04:37
Has thanked: 242 time
Have thanks: 212 time

Re: Mod Etiquette for Toolset Modders

Postby giftfish » 28 Apr 2016, 15:41

@Fob -- The old thread is there but is locked and shouldn't be used. It was locked when the contents were moved to the wiki.

However, with the move to the wiki, there is no good place for file lists. So, it's now up to modders to supply that info separately, somewhere. Pastebin, Google Docs, etc. We can either create an area for links to File lists in the wiki article, or modders are free to put a link to the list on their Nexus page, or something like that.
User avatar
giftfish
Toolset Developer
 
Posts: 1247
Joined: 08 Jan 2016, 02:35
Has thanked: 129 time
Have thanks: 75 time

Re: Mod Etiquette for Toolset Modders

Postby The Fob » 28 Apr 2016, 16:20

I think when I update my mods, I'll just make an article on the Nexus with a file list and the other resources (mount priority, string IDs, etc.). That way, everything is in one place and it will also give advanced users the opportunity to check for compatibility issues between mods directly on the Nexus.
User avatar
The Fob
Modder
 
Posts: 702
Joined: 08 Oct 2012, 04:37
Has thanked: 242 time
Have thanks: 212 time

Re: Mod Etiquette for Toolset Modders

Postby giftfish » 28 Apr 2016, 16:35

The Fob wrote:I think when I update my mods, I'll just make an article on the Nexus with a file list and the other resources (mount priority, string IDs, etc.). That way, everything is in one place and it will also give advanced users the opportunity to check for compatibility issues between mods directly on the Nexus.

That sounds like a great idea :D
User avatar
giftfish
Toolset Developer
 
Posts: 1247
Joined: 08 Jan 2016, 02:35
Has thanked: 129 time
Have thanks: 75 time

PreviousNext

Return to Mods in Development

Who is online

Users browsing this forum: No registered users and 0 guests

suspicion-preferred