Ladies and Gents:

These forums are now closed and registration disabled.

Please join us at our new forum on Proboards. Our hope is that these new forums are more stable, provide more and better features, and allow continuation of the project forums in a safer, more secure, long term environment.


--The ME3Explorer Team

Talking out of ..

Coder-centric area for programming advice and questions.

Talking out of ..

Postby mnn » 23 Aug 2013, 00:06

Great work. However, all this is already known - courtesy of Gibbed:

I believe that's what Amarok has used as a "source" (and so did I).

Anyway, I'm modifying SFARs simply by repacking them. Only modified gets (re)compressed, original are just copied over from source SFAR.
Posts: 42
Joined: 22 Aug 2012, 17:10
Has thanked: 1 time
Have thanks: 15 time

Re: Current Research: DLC SFAR Fileformat

Postby WarrantyVoider » 23 Aug 2013, 10:55

1)so you wanna rewrite f.e. 2 gb of data EACH time a modjob uses a replacement?! too slow!
2)Didnt I said its based on Amaroks work, and his work is based on gibbeds?
3)then pure code doesnt help you if no one explains it to you!
4)also if you are so confident in sfars, where is YOUR repacker/editor/dlc class? I said I need one for meshplorer, now you come in and says is all easy and shit, fine, then I dont have to write it, lets just wait until you do your great work and I send all DLC repack complains to you! nice, isnt it?

always backup your files!
mess with the best or die like the rest!
"I tried everything!" - "mkay, please list that..." ; please dont pm me for help, we have a help section

WarrantyVoider has been thanked by:
User avatar
Posts: 2270
Joined: 22 Aug 2012, 11:33
Has thanked: 480 time
Have thanks: 626 time

Re: Current Research: DLC SFAR Fileformat

Postby Renmiri » 31 Aug 2013, 02:09

So mnn when can we expect your DLC repacker ?
Posts: 207
Joined: 31 Aug 2012, 20:42
Has thanked: 141 time
Have thanks: 37 time

Return to Coders' Help

Who is online

Users browsing this forum: No registered users and 0 guests