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Texturing pawns in 3DSMAX

Area for discussions related to meshes/models, 3D modeling programs, and the like. Can cross over into texture-related discussion. As with other non-toolset related areas, answers not guaranteed.

Texturing pawns in 3DSMAX

Postby FemShep » 15 Sep 2015, 14:41

I am trying to get some stills of enemy pawns. I have extracted their skeletal mesh and stuff using umodel and put it in 3DS max. It looks okay. I drop its diff texture on the model and most look fine, but complex enemies such as the brute don't look right... He's more brown than blue, and I don't know how to put the texture in his head as he is one object.

I'm a real noob at 3D, anyone know how to make the brute look proper? I applied his 2 armor pieces texture and those look OK.

Also I am not sure how to make a weapon be glued to the hand, when I link the object it resets the next frame of any animation.
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