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Re: Alternate texture replacement tool - MassEffectModder

PostPosted: 03 Nov 2016, 05:33
by aquadran
FemShep wrote:If you have any info/algorithms for decompressing LZX I'd love to see it. I am trying to crack open the Xbox SFAR files but I can find no actual implementation of LZX compression/decompression beyond quickbms.

I didn't look into Xbox files. LZX compression/decompresion is used instead LZO2/Zlib on xbox for game data resources.
SFAR files using LZX on PC.
So XMemCompress on Xbox does not implement the same LZX.

Re: Alternate texture replacement tool - MassEffectModder

PostPosted: 04 Nov 2016, 01:55
by FemShep
Dang :/

I cannot find any decompression methods for lzx, even though it's used by windows for cab files.

Re: Alternate texture replacement tool - MassEffectModder

PostPosted: 04 Nov 2016, 03:19
by KFreon
FYI.
Looks like it might be something you're looking for.

Re: Alternate texture replacement tool - MassEffectModder

PostPosted: 26 Dec 2016, 07:09
by aquadran
Implementton in UModel, there is a case for XBOX without XDK:

https://github.com/gildor2/UModel/blob/ ... on.cpp#L50